16 Dec
2009-01-01
荷航 Chengdu - Amsterdam
荷航 Amsterdam - Paris

2009-01-24

法航 Paris - Beijing

2009-01-25
国航 Beijing - Kunming

到巴黎是新年的晚上十点 有心情去逛香榭丽舍大街的新年灯火? 显然没有
回昆明是除夕的晚上七点 能不能赶上年夜饭还是个大问题
也许诸事不顺
我只祈求平安顺利回家 给爸妈拜年就行 sigh.....

------------------------------2008-12-16 Updated-------------------------------
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18 Nov
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Title: Rayman Raving Rabbids TV Party
Release: Nov 18, 2008
Developer: Ubisoft Paris
Publisher: Ubisoft
Genre: Party
Platform: Wii (Wii Balance Board compatible)
ESRB Rating:  Everyone 10+


UBI真的很爱Nintendo爱Wii 连Wii Balance Board也爱屋及乌 笑.....
这个冬天就有两款为Balance Board设计的游戏上市
可以预见这将是又一款非常成功的第三方设计Wii游戏
我要玩!!! 一起扭PP 哈哈哈~~

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13 Nov
下午有三四十个成都电子科技大学的应届生来公司参观
我和其他两个同事被抓去展示游戏
一个Wii 一个PS3 一个Xbox360
最能代表公司的Wii游戏.....当然是疯兔咯
掀桌! RRR 2已经玩厌了
老子要玩RRR TV Party >_< 因为可以在Wii Balance Board上扭PP? 囧
好吧....我忍了 RRR TV Party下周才正式发售

PS3的展示游戏貌似是Prince of Persia
Xbox360的则是EndWar 但是没用voice command 不灵的
相比较 显然还是我负责的Wii游戏室人气最高 笑~~大众路线
上手容易 参与度高 轻松有趣
给外行展示平台游戏 疯兔还真是百试不爽 Orz
掏马桶 转碟子 雨中曲 最有代表性的迷你游戏都玩了
不过连续玩一个小时 老子手酸!! 玩Wii就是体力活

一边玩一边介绍游戏的时候 明显可以感受到渴望的眼神
即将走出校园成为社会人的他们 多多少少对游戏公司都会有好奇
也说不上优越感吧
只是觉得自己在这个职位上 真的应该多尽一点责
现在的世道 工作比任何时候都更重要



忙里忙外一整天 心里还是放不下姗姗
以为诈骗犯这种事情 只会在小说里电影里Boston Legal里
真的遇到了 我在地球另一端怔怔是一点办法都想不出
难受 金牛座最明白丢了钱是什么感觉
我常说金钱是人的脊梁 不然何来"五斗米折腰"? 要骨气 更要吃饭穿衣住房
哎.....为毛? 这究竟是为毛?
学业的压力 生活的压力
我给不了帮助 也给不了怜悯 因为我们都知道别人给的没有用
一个人顶天立地 站直了 别趴下

等咱有了钱 一年换一新本
圣诞节坐头等舱 想飞上海飞上海 想飞沈阳飞沈阳 想飞昆明飞昆明
握拳!!!
17 Oct
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15 Oct
很累 所以直接扔图片了

by
晚宴进行到一半偷偷溜回家看HOUSE 504的Emlary

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好想玩疯兔系列为Wii Balance Board设计的新游戏 >_<
http://en.wikipedia.org/wiki/Rayman_Raving_Rabbids_TV_Party

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15 Oct
Quotation
China-based game development and outsourcing company Ultizen says its upcoming Xbox Live Arcade title, Crazy Mouse, will be the first game on the service to be developed by a Chinese studio.

Crazy Mouse -- releasing during the Chinese "Year of the Mouse" -- hits XBLA tomorrow, October 15. It's a 32-level puzzle-action title that tasks the player with guiding a gastronomist mouse through a colorful maze, collecting food and avoiding obstacles. The fine food-loving mouse must ultimately confront his opponents to discover the true identity of a legendary gourmet.

Crazy Mouse has two single-player modes, Story and timed Battle, and a multiplayer mode for up to three players either collaborative or competitive, locally or over Xbox Live.

The game was born out of the Chengdu Incubation Center, established in 2006 in a strategic collaboration between Microsoft and the Sichuan Culture Bureau, the Chengdu Hi-Tech Industrial Development Zone and Sichuan Huachuang Tianfu to create Xbox game projects.

"I am very proud of Crazy Mouse, the first... Xbox Live game 'born' in Chengdu," says Dou Weiping, Deputy Director General of the Sichuan Culture Bureau. "We hope that this milestone success of CDIC will attract more game development companies and talent to come to CDIC, working together to build Chengdu into a regional hub of digital entertainment."

Microsoft Game Studio Asia general manager Andrew Flavell says, "Microsoft takes great pride in working with and supporting the local software industry, and the success of Crazy Mouse further demonstrates how working together can deliver amazing wins for Microsoft, Ultizen and China's games software ecosystem."

"Ultizen Games is extremely proud to release this game to the Xbox Live community of gamers," said Lan Haiwen, CEO, Ultizen Games. "Being the first China-based gaming company to develop an Xbox Live Arcade game is a tremendous accomplishment for our company as well as the gaming development industry in China."

http://www.gamasutra.com/php-bin/news_index.php?story=20625

http://www.ultizen.com/product.asp


以前在PE工作时就开始关注的一家公司
说起来也有点关联.....笑
两个创始人都是以前UBI SH STUDIO出来的
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